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Harnessing Constructivist Online Game-based Learning in Formal Educational Settings

  1. Case study

    Knowledge for games, games for knowledge: designing a digital roll-and-move board game for a law of torts class

    Game-based constructivist learning has gained considerable attention as educational institutions aim to move from traditional instructional teaching to interactive and collaborative methods. The question is le...

    Kok Yew Gary Chan, Swee Liang Tan, Khe Foon Timothy Hew, Bernie Grayson Koh, Li Siong Lim and Jose C. Yong

    Research and Practice in Technology Enhanced Learning 2017 12:7

    Published on: 26 January 2017