Skip to main content

Spatial Sound and Virtual Acoustics

  1. A real-time audio rendering system is introduced which combines a full room-specific simulation, dynamic crosstalk cancellation, and multitrack binaural synthesis for virtual acoustical imaging. The system is ...

    Authors: Tobias Lentz, Dirk Schröder, Michael Vorländer and Ingo Assenmacher
    Citation: EURASIP Journal on Advances in Signal Processing 2007 2007:070540
  2. A barge-in free spoken dialogue interface using sound field control and microphone array is proposed. In the conventional spoken dialogue system using an acoustic echo canceller, it is indispensable to estimat...

    Authors: Shigeki Miyabe, Yoichi Hinamoto, Hiroshi Saruwatari, Kiyohiro Shikano and Yosuke Tatekura
    Citation: EURASIP Journal on Advances in Signal Processing 2007 2007:057470
  3. We present a novel approach to real-time spatial rendering of realistic auditory environments and sound sources recorded live, in the field. Using a set of standard microphones distributed throughout a real-wo...

    Authors: Emmanuel Gallo, Nicolas Tsingos and Guillaume Lemaitre
    Citation: EURASIP Journal on Advances in Signal Processing 2007 2007:047970
  4. The state of the art of wave field synthesis (WFS) systems is that they can reproduce sound sources and secondary (mirror image) sources with natural spaciousness in a horizontal plane, and thus perform satisf...

    Authors: Diemer de Vries, Lars Hörchens and Peter Grond
    Citation: EURASIP Journal on Advances in Signal Processing 2007 2007:013416
  5. The plane wave decomposition is an efficient analysis tool for multidimensional fields, particularly well fitted to the description of sound fields, whether these ones are continuous or discrete, obtained by a...

    Authors: M. Guillaume and Y. Grenier
    Citation: EURASIP Journal on Advances in Signal Processing 2006 2007:094267
  6. The inclusion of edge diffraction has long been recognized as an improvement to geometrical-acoustics (GA) modeling techniques, particularly for acoustic simulations of complex environments that are represente...

    Authors: Paul T Calamia and U Peter Svensson
    Citation: EURASIP Journal on Advances in Signal Processing 2006 2007:063560
  7. DSP-based correction of loudspeaker and room responses is becoming an important part of improving sound reproduction. Such response equalization (EQ) is based on using a digital filter in cascade with the repr...

    Authors: Matti Karjalainen and Tuomas Paatero
    Citation: EURASIP Journal on Advances in Signal Processing 2006 2007:060949
  8. It is commonly accepted that the sound reflections from real physical objects are much more complicated than what usually is and can be modelled by room acoustics modelling software. The main reason for this l...

    Authors: Martin Kuster and Diemer de Vries
    Citation: EURASIP Journal on Advances in Signal Processing 2006 2007:030253
  9. This work presents a robust speaker's location detection algorithm using a single linear microphone array that is capable of detecting multiple speech sources under the assumption that there exist nonoverlappe...

    Authors: Jwu-Sheng Hu, Chieh-Cheng Cheng and Wei-Han Liu
    Citation: EURASIP Journal on Advances in Signal Processing 2006 2007:013601