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Signal Processing for 3D Imaging And Virtual Reality

  1. Stereoscopic image sequence processing has been the focus of considerable attention in recent literature for videoconference applications. A novel Bayesian scheme is proposed in this paper, for the segmentatio...

    Authors: George A. Triantafylllidis, Dimitrios Tzovaras and Michael G. Strintzis

    Citation: EURASIP Journal on Advances in Signal Processing 2002 2002:940529

    Content type: Research Article

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  2. This paper treats real-time tracking of a human head using an analysis by synthesis approach. The work is based on the Structure from Motion (SfM) algorithm from Azarbayejani and Pentland (1995). We will analy...

    Authors: Jacob Ström

    Citation: EURASIP Journal on Advances in Signal Processing 2002 2002:873945

    Content type: Research Article

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  3. This paper studies a new method for three-dimensional (3D) facial model adaptation and its integration into a text-to-speech (TTS) system. The 3D facial adaptation requires a set of two orthogonal views of the...

    Authors: Nikos Grammalidis, Nikos Sarris, Fani Deligianni and Michael G. Strintzis

    Citation: EURASIP Journal on Advances in Signal Processing 2002 2002:764808

    Content type: Research Article

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  4. We discuss two image-based 3D modeling methods based on a multiresolution evolution of a volumetric function′s level set. In the former method, the role of the level set implosion is to fuse ("sew" and "stitch...

    Authors: Augusto Sarti and Stefano Tubaro

    Citation: EURASIP Journal on Advances in Signal Processing 2002 2002:724138

    Content type: Research Article

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  5. This paper deals with video coding of static scenes viewed by a moving camera. We propose an automatic way to encode such video sequences using several 3D models. Contrary to prior art in model-based coding wh...

    Authors: Franck Galpin and Luce Morin

    Citation: EURASIP Journal on Advances in Signal Processing 2002 2002:625087

    Content type: Research Article

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  6. This paper presents a novel technique for simplifying a triangulated surface at different levels of resolution. While most existing algorithms, based on iterative vertex decimation, employ the distance for err...

    Authors: Il Dong Yun, Kyowoong Choo and Sang Uk Lee

    Citation: EURASIP Journal on Advances in Signal Processing 2002 2002:540620

    Content type: Research Article

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  7. In the framework of MPEG-4, one can include applications where virtual agents, utilizing both textual and multisensory data, including facial expressions and nonverbal speech help systems become accustomed to ...

    Authors: Amaryllis Raouzaiou, Nicolas Tsapatsoulis, Kostas Karpouzis and Stefanos Kollias

    Citation: EURASIP Journal on Advances in Signal Processing 2002 2002:521048

    Content type: Research Article

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  8. Estimation of the shape dissimilarity between 3D models is a very important problem in both computer vision and graphics for 3D surface reconstruction, modeling, matching, and compression. In this paper, we pr...

    Authors: In Kyu Park, Kyoung Mu Lee and Sang Uk Lee

    Citation: EURASIP Journal on Advances in Signal Processing 2002 2002:259192

    Content type: Research Article

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  9. Authors: Michael G. Strintzis, Ferran Marques and Fabio Lavagetto

    Citation: EURASIP Journal on Advances in Signal Processing 2002 2002:168152

    Content type: Research Article

    Published on: