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Harnessing Constructivist Online Game-based Learning in Formal Educational Settings

  1. Research

    The effectiveness of using in-game cards as reward

    The research team has developed a web-based multiplayer trading card game to allow teachers choosing cards as rewards for students who actively participate in discussions and classroom activities as well as pe...

    Peayton Chen, Rita Kuo, Maiga Chang and Jia-Sheng Heh

    Research and Practice in Technology Enhanced Learning 2017 12:15

    Published on: 1 August 2017

  2. Case study

    Knowledge for games, games for knowledge: designing a digital roll-and-move board game for a law of torts class

    Game-based constructivist learning has gained considerable attention as educational institutions aim to move from traditional instructional teaching to interactive and collaborative methods. The question is le...

    Kok Yew Gary Chan, Swee Liang Tan, Khe Foon Timothy Hew, Bernie Grayson Koh, Li Siong Lim and Jose C. Yong

    Research and Practice in Technology Enhanced Learning 2017 12:7

    Published on: 26 January 2017