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Harnessing Constructivist Online Game-based Learning in Formal Educational Settings

  1. Content type: Research

    Serious gaming has been regarded as one of the important student-centric learning approaches in the coming decade. However, there has been a lack of in-depth discussion of the teacher role in the course of ser...

    Authors: Morris Siu Yung Jong, Anmei Dong and Eric Luk

    Citation: Research and Practice in Technology Enhanced Learning 2017 12:19

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  2. Content type: Research

    The research team has developed a web-based multiplayer trading card game to allow teachers choosing cards as rewards for students who actively participate in discussions and classroom activities as well as pe...

    Authors: Peayton Chen, Rita Kuo, Maiga Chang and Jia-Sheng Heh

    Citation: Research and Practice in Technology Enhanced Learning 2017 12:15

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  3. Content type: Case study

    Game-based constructivist learning has gained considerable attention as educational institutions aim to move from traditional instructional teaching to interactive and collaborative methods. The question is le...

    Authors: Kok Yew Gary Chan, Swee Liang Tan, Khe Foon Timothy Hew, Bernie Grayson Koh, Li Siong Lim and Jose C. Yong

    Citation: Research and Practice in Technology Enhanced Learning 2017 12:7

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