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The state of the art in smart learning

Dr Marcus Childress, Prof Jonathan Spector

  1. Research

    Gamification for smarter learning: tales from the trenches

    Gamification has been explored recently as a way to promote content delivery in education, yielding promising results. However, little is known regarding how it helps different students experience learning and...

    Gabriel Barata, Sandra Gama, Joaquim Jorge and Daniel Gonçalves

    Smart Learning Environments 2015 2:10

    Published on: 21 May 2015

  2. Research

    Can a kitchen teach languages? Linking theory and practice in the design of context-aware language learning environments

    Smart learning environments offer rich opportunities for language learners. In particular, context-aware systems which allow learners’ progress to be sensed within and across an activity, enable instructed lan...

    Anne Preston, Madeline Balaam, Paul Seedhouse, Salla Kurhila, Lari Kotilainen, Ashur Rafiev, Daniel Jackson and Patrick Olivier

    Smart Learning Environments 2015 2:9

    Published on: 15 May 2015

  3. Review

    Learner Modeling Using Educational Games: A Review of the Literature

    Recently, there has been growing interest in the use of games in education. Educational games have been found to stimulate learners by increasing their motivation and engagement. In addition, educational games...

    Mohamed Ali Khenissi, Fathi Essalmi, Mohamed Jemni and Kinshuk

    Smart Learning Environments 2015 2:6

    Published on: 27 February 2015

  4. Research

    Competency-based personalization for massive online learning

    This paper investigates the problem of personalization in massive open online courses (MOOC) based on a target competency profile and a learning scenario model built for the course. To use such a profile for a...

    Gilbert Paquette, Olga Mariño, Delia Rogozan and Michel Léonard

    Smart Learning Environments 2015 2:4

    Published on: 17 February 2015