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The state of the art in smart learning

Dr Marcus Childress, Prof Jonathan Spector

  1. Gamification has been explored recently as a way to promote content delivery in education, yielding promising results. However, little is known regarding how it helps different students experience learning and...

    Authors: Gabriel Barata, Sandra Gama, Joaquim Jorge and Daniel Gonçalves
    Citation: Smart Learning Environments 2015 2:10
  2. Smart learning environments offer rich opportunities for language learners. In particular, context-aware systems which allow learners’ progress to be sensed within and across an activity, enable instructed lan...

    Authors: Anne Preston, Madeline Balaam, Paul Seedhouse, Salla Kurhila, Lari Kotilainen, Ashur Rafiev, Daniel Jackson and Patrick Olivier
    Citation: Smart Learning Environments 2015 2:9
  3. This study is an ongoing research which aims to renovate the current science learning environment in Taiwan by establishing a Smart Classroom 2.0 through various innovative smart classroom technologies. In this p...

    Authors: Chia-Li Debra Chen, Yueh-Hsia Chang, Yu-Ta Chien, Charles Tijus and Chun-Yen Chang
    Citation: Smart Learning Environments 2015 2:7
  4. Recently, there has been growing interest in the use of games in education. Educational games have been found to stimulate learners by increasing their motivation and engagement. In addition, educational games...

    Authors: Mohamed Ali Khenissi, Fathi Essalmi, Mohamed Jemni and Kinshuk
    Citation: Smart Learning Environments 2015 2:6
  5. This paper investigates the problem of personalization in massive open online courses (MOOC) based on a target competency profile and a learning scenario model built for the course. To use such a profile for a...

    Authors: Gilbert Paquette, Olga Mariño, Delia Rogozan and Michel Léonard
    Citation: Smart Learning Environments 2015 2:4